Ghazel, Spirit of Travel, Commerce, Greed, and the Winds

Lawful Neutral
Favored Weapon: Longbow
Domains: Air, Law, Liberation, Travel, Weather

Tryne, Spirit of Playfulness, Curiosity, Healing, and the Seas

Chaotic Good
Favored Weapon: Trident
Domains: Chaos, Charm, Good, Healing, Luck, Water

Anise, Spirit of Conquest, Cruelty, Deserts, and Flame

Lawful Evil
Favored Weapon: Scimitar
Domains: Evil, Fire, Law, Repose, Sun, War
Clerics of Anise all channel positive energy and may never cast spells that create undead

Morphes, Spirit of Steadfastness, Creation, and the Earth

Neutral Good
Favored Weapon: Warhammer
Domains: Artifice, Community, Earth, Good, Rune, Strength

Sodine, Mistress of Righteousness, Honorable Combat, and Light

Lawful Good
Favored Weapon: Longsword
Domains: Law, Glory, Good, Nobility, Sun, War

Mordecai, Advocate of Subterfuge, Destruction, and Darkness

Chaotic Neutral
Favored Weapon: Dagger
Domains: Chaos, Darkness, Destruction, Madness, Trickery

Erine, Goddess of Magic, Studiousness, and Knowledge

Favored Weapon: Quarterstaff
Domains: Charm, Knowledge, Magic, Protection, Rune
Clerics of Erine are all Cloistered Clerics and cast Cleric spells as though they were Arcane.
HD: d6, BAB: Poor, Skills: 6 + Intelligence Bonus
Class Skills: Add Linguistics and all Knowledge Skills to class list
Weapons/Armor: Simple weapons, light armor, can cast without spell fail in light armor
Lore: Identical to Bardic Knowledge, Domains: Knowledge and choice of two others
Add the following spells to class list: 0—message; 1st—erase, identify, unseen servant; 2nd—fox’s cunning; 3rd—illusory script, secret page, tongues (reduced from 4th level); 4th—detect scrying; 6th—analyze dweomer; 7th—sequester; 9th—vision.

Savron Shade, God of Undeath, Vengeance, and Necromancy

Chaotic Evil
Favored Weapon: Scythe
Domains: Chaos, Death, Destruction, Evil, Magic

Gaea, Manifestation of Nature and the Elements

True Neutral
Favored Weapon: Spear
Domains: Air, Animal, Earth, Fire, Plant, Water, Weather
Gaea does not have clerics; she grants spellcasting powers to Druids.

Hundreds of gods are worshipped in the realms, not just the nine primary religions. Most are considered to be divine attendants, lesser gods, or demigods in the courts of the nine primary religions. Most of the gods from the Pathfinder Campaign Setting are worshipped in this fashion.

Characters House Rules Locations Notable Items References


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