Magic Feats

Arcane Armor Training
Prerequisite: Light Armor Proficiency
Benefit: You do not suffer Spell Failure for casting spells in light armor.

Arcane Armor Mastery
Prerequisite: Ability to cast spells in light armor without suffering Spell Failure, Medium Armor Proficiency
Benefit: You do not suffer Spell Failure for casting spells in medium armor.

Arcane Armor Mastery, Greater
Prerequisite: Ability to cast spells in medium armor without suffering Spell Failure, Heavy Armor Proficiency
Benefit: You do not suffer Spell Failure for casting spells in heavy armor.

Cantrip Mastery
Prerequisite: Ability to cast spells
Benefit: When casting 0th level spells, you suffer no drain on a successful Drain check.

Drain Resistance
Prerequisite: Caster Level 5
Benefit: You take one less point of drain for every 5 caster levels you have.

Extra Spells
Prerequisite: Caster Level 1
Benefit: You gain an additional four spell slots. You can take this feat more than once; its effects stack.

School Focus
Prerequisites: Spell Focus in the selected school, Caster Level 3
Benefit: Select a school of magic. You gain a +5 bonus to Drain and Control checks when casting spells of that school. You can take this feat more than once; select a different school of magic to apply the benefits of this feat to.

Spell Mastery
Prerequisites: Intelligence 13+, Caster Level 3
Benefit: Select a number of spells equal to 1 + your Intelligence bonus; you gain a +5 bonus to Drain and Control checks when casting these spells. You can take this feat more than once; each time, you may select more spells to apply this bonus to.

Magic Feats

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