Clockwork Horse

A clockwork golem in the form of a horse.

Category:
transport/conveyance
Description:

N Large Construct

Init +4; Senses low-light vision, darkvision ; Perception +0

DEFENSE
AC 18, touch 13, flat-footed 14 (+4 Dex, –1 size, +5 natural)
HP 39 (2d8 + 30)
Fort +0, Ref +4, Will +0
DR 5/adamantine; Immune construct traits

OFFENSE
Speed 50 ft.
Melee 2 hooves +7 (1d6 + 6)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 22, Dex 18, Con -, Int -, Wis 11, Cha 1
Base Atk +1; CMB +9; CMD 23 (27 vs. trip)
Feats Run

Carrying Capacity
Light Load Up to 519 lbs Medium Load 520-1038 lbs Heavy Load 1039-1560 lbs

Cost 4000 GP

Bio:

It takes an appropriate Craft check DC 20 or a Disable Device check DC 25 to heal a clockwork warhorse 1 HP. Each 2 points you exceed the DC by heals an additional point of damage. It takes 1 hour and 100 GP worth of materials to attempt a check.


Characters House Rules Locations Notable Items References

Clockwork Horse

The Rhodene Marches Skeeve Skeeve